

The shotgun function does have an ammunition cap of sorts, limited to three cartridges, though it regenerates over time. What’s more, the shotgun attack itself can be charged into an Ultra Beam. You can string together combos to create more powerful attacks, similar to other Metroidvanias.Īnd, oh yea, the Techno-Sword is also a shotgun, capable of filling Stallions with digital buckshot that deals massive amounts of damage.

This can be charged for a swing with more oomf - called the Home Run - that has Narita Boy pop enemies as if they were a baseball. There’s the standard slash attack, an element of any bladed weapon. It is with the Techno-Sword’s versatility that Narita Boy begins to shine. Narita Boy can wield the Techno-Sword, the only thing that can kill Stallions. Doing so will help banish HIM and his evil army of Stallions, and prevent the fall of the Digital Kingdom. If that’s confusing, it boils down to this: you, Narita Boy, must find the Creator’s lost memories and restore them. However, HIM grew so powerful that he was able to destroy the Creator’s memory, disabling those barriers. In response to previous attempts, the Creator crafted several fail-safes. This isn’t HIM’s first attempt to overthrow the Digital Kingdom, though. HIM controls an army of Stallions, which serve as the game’s basic enemies and bosses. You have to stop HIM, an entity gone mad, who wants to take control of the Red Beam - the strongest component of the Trichroma.
#Narita boy sword code
You learn of the Trichroma, three beams that control every code source in the Digital Kingdom. He’s responsible for coding the Digital Kingdom and all of its inhabitants. Upon entering this computer-scape, you learn that you have been tasked with unraveling the mysterious disappearance of the Creator. You’re sucked into the Narita Console and transformed into a sentient body of code that can traverse the Digital Kingdom. The story, as it stands, is that you are Narita Boy - the digital form of a real, flesh and blood child. We were only allowed to reveal around two hours of gameplay for the purposes of this preview. The game spins a unique and immersive world that doesn’t rely too heavily on references and heart-tugs to form its identity. But it’s more than just the sum of its parts. So much so that even I, very much not a child of the ’80s, can stare at it with a reverent sense of nostalgia. Narita Boy absolutely wears its inspirations on its sleeves. Our titular hero, Narita Boy, proudly brandishes the Techno-Sword (more on that later) skywards. The title screen itself is ripped straight from a promotional picture for Star Wars. It fills the promotional screens for Studio Koba and British publisher Team17, which is responsible for previous hits like Overcooked and Yooka-Laylee, with a low, rumbling synth and a variety of digital rigmarole. Narita Boy starts to build this world before the actual game itself is loaded. The trailers and promotional material leaned heavily into both of these things, promising a digital landscape that wouldn’t look out of place when cross-referenced with Tron. Studio Koba promised two main things about its debut title, Narita Boy : i t would deliver on feelings of nostalgia for the 1980s, and that it would contain a pumping soundtrack that perfectly matched the neo-synthetic artistic stylings.
